This post will provide you with information about our second round of alpha tests starting tomorrow. I am excited for you to see what we have accomplished in the last two months. While we have done a lot of optimization since the last alpha, it is not representative of the final build of the game.
First though, here is a short preview of gameplay from the alpha 2 build.
You can see the full set of patch notes below, but here is an overview of some of things we’ve added:
Added military base and 4 other new locations to the map (WIP)
Added 4 melee weapons, Molotov cocktail and crossbow
Added the Boost System
Added Sedan & Speedboat
Added sound obstruction & positional audio (WIP)
Added character statistics and 2D game replays (WIP)
You will notice we have included a rewards system in this build. This system is a placeholder for the final one we intend to implement and we will have a blog post later this month explaining it in more detail. There are quite a few issues with the system in the game at the moment, but we need to test the reward points and associated systems, so we have included it in this build.
Spectator has been removed for all players, so when you die, you will have exit to the lobby to load into another game. We will be bringing the spectator system back once we have implemented the one we have planned.
For this round of testing we will be running SOLO games only. Please play fair as it will help us make a better game at the end of the day.
Since this is still a game in alpha, a lot of the systems are still very much a work in progress e.g. our animation system has not been updated with the new MoCap data we acquired in Prague last month.
Crash reports can now be sent directly to the engineering team, so just follow the instructions if your game crashes.